Tabletop prototyping of digital games
In my previous startup, we didn't notice that we should have done lots of paper, Lego or board game prototypes, before proceding to code the game. If you start coding a game prototype, it will take much more effort to make changes to rules and the setting, when compared to simple tabletop game prototypes.
I wanted to collect a few of links to various gaming prototype articles:
Paper Prototyping: 5 Facts for Designing in Low-Tech
http://www.gamecareerguide.com/features/622/paper_prototyping_5_facts_for_.php
Creating paper prototypes of digital games
http://blog.unthinkmedia.com/2011/02/07/creating-paper-prototypes-for-digital...
Killer game loops in social games (slideset has lots of prototyping going on there)
http://www.gameschangedmylife.com/killer-game-loops-in-social-games
Tabletop roleplaying games' mechanics can be used as prototypes for all kinds of games
http://en.wikipedia.org/wiki/Role-playing_game
Then I bumped into Kloonigames, which had a few articles on prototyping:
http://www.kloonigames.com/blog/general/articles-about-rapid-game-prototyping
http://www.kloonigames.com/blog/general/another-bunch-of-articles-about-rapid...
Seriously, please build physical, paper or what-have-you prototypes, before coding anything!


